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Stonehearth mods alpha 14
Stonehearth mods alpha 14






So we want to bring features to the game that further engages you in their lives, bringing them to life as individuals and as a community, and that reflects their development as your settlement grows.

#STONEHEARTH MODS ALPHA 14 FULL#

Welcome to Stonehearth Alpha 22 and Alpha 22.5! These releases focused on the full introduction of Conversations, a feature which builds on the Happiness and Trait systems launched in previous Alphas, the combination of which deepens the impact of hearthlings' interaction with their world and each other (and with you!).Ī bit of background: As we’ve been emphasizing for a while now, we believe that Stonehearth is, at its core, a game about people - that is to say, your intrepid band of hearthlings and their struggles and triumphs as they seek to survive and thrive in an unfamiliar environment. Increased sensitivity to walking distance when computing AI preferences.įixed missing item names for orders auto-queued for construction.įewer clay bricks are needed to construct clay brick buildings.Ĭlay bricks recipe reverted to only produce one stack (back down from 3).

stonehearth mods alpha 14

The templates list window will still display player created template names as usual.įixed Gold Flakes not being restocked in stockpiles with the refined ore stockpile filter enabled.įixed wheat bale missing from input box filters.įixed several errors in storage restocking AI.įixed hearthlings trying to restock crates when another hearthling is already going to fill it. Fixes issues with some unicode characters preventing building template preview images from appearing correctly. Thank you all for everything, and Happy Re-Embarkation Day!įixed shields not showing up in the character sheet equipment tab.Ĭhanged building templates so that the filename is a randomly generated string instead of creating the files directly from the template name. It’s hard to say goodbye, so let’s not say goodbye. We love seeing your save files, especially ones that reliably reproduce issues or that show off gorgeous cities and happy towns. We also want to do whatever we can to support your modding efforts (looking at you, ACE!), so if there’s anything you need from us, or if you’d like to report a bug or issue, please continue to find us on. This stream will be focused on all the beautiful things you have built in the last five years, and we hope to see you all there.Īfter the stream, between now and a planned December 1.1 release, a subset of our team will continue working on performance, bug fixing, polish, the MacOS port, and an expanded modding guide. On Thursday, 7/26, we will have one last all-day stream on our twitch channel, starting at 9:00am PST and running until 7:00pm PST. So what comes next? Well, the game is done, but the story isn’t quite over yet. And finally, I think, all of us found in this game, something special in each other, the kind of family of friends that sets out repeatedly into the great unknown together, with dreams of building something that brings joy to ourselves and everyone around us. We gained so much strength from your enthusiasm for what this game could be, that even through the game’s darkest hours, when we were, multiple times, over multiple years, on the verge of giving up, we managed to persevere until we’d built something we could legitimately feel proud of. We found inspiration in the things you built, from mods to templates to villages. We gathered so much energy from interacting with all of you.

stonehearth mods alpha 14

Every day though, Tom, Tony and I, and later Albert, Chris, Brad, Yang, Doug, Winnie, Linda, Allie, Malley, Nikki, Richard, Justin, Ana, Morgan, Angelo, Luke, Max and Aaron found in the game-in its tone and in its radically weird tech-something precious, something that made us all want to get up every single day to bring it to life. For many of us, this was our first game, and the things we learned about game development and about ourselves and each other could probably fill at least 99 Leather Storage Chests(™).

stonehearth mods alpha 14

I think it’s safe to say that building Stonehearth turned out to be way more difficult than we all expected. This has been an incredibly long journey for everyone on the team, everyone who backed us during our 2013 Kickstarter, and everyone who has joined us on Steam Early Access.

stonehearth mods alpha 14

Team Stonehearth is proud to announce that our cozy, quirky, and sometimes epically heroic building simulation game is finally ready to leave Early Access and go 1.0. Hey everyone, now that we’ve stuffed in our last few features and a ton of performance and bug fixes, our game is finally complete.






Stonehearth mods alpha 14